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Artec studio reset object rotation
Artec studio reset object rotation






artec studio reset object rotation

For exact positioning, switch the viewport to another camera, or use multiple viewports. To move the pivot point, drag the green gizmo to a position of your choice. Notice that the latter is in the position of the previous universal gizmo. Switch to the Joint Editor by heading over to Tools – Joint Editor.Īlternatively you can use the little “pencil and bone” icon if you have it (it depends on your workspace).Īs soon as you switch to the Joint Editor, you’ll see the universal gizmo in your scene change into two smaller gizmos: a red one and a green one. The casual DAZ Studio user would ordinarily not have to touch it. It’s a powerful thing, not for the faint hearted, and usually only needed when it comes to rigging objects. We need to use a magical tool for this quest, known only as the Joint Editor.

artec studio reset object rotation

We’d need the pivot point to be at a different position to pull this off.īut how do we change its location in DAZ Studio? Let’s find out. It can however be undesirable when you’re trying to rotate an object (like the cube below) around its centre. New primitives and figures usually have it at the centre bottom, which works well for positioning the whole figure. The location of the pivot point is of strategic importance, and it may not always be where you want it to be. I’m not sure if DAZ Studio refers to it as anything in particular. Blender calls this the “origin point”, while Carrara calls it the “hot point”. From this point you can usually move the object, or rotate it around this very point. The pivot point is the location at which the universal manipulator gizmo is shown on a 3D object.








Artec studio reset object rotation